Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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EditorDisplay Member List

This is the complete list of members for EditorDisplay, including all inherited members.

ClearActiveUIOverlay() overrideEditorDisplayvirtual
CreateUIOverlay(int32_t width, int32_t height) overrideEditorDisplayvirtual
DestroyUIOverlay(void *overlay) overrideEditorDisplayvirtual
EditorDisplay()EditorDisplay
GetDisplaySize(int32_t *width, int32_t *height) const overrideEditorDisplayvirtual
GetRenderBuffer(int32_t *width, int32_t *height)IDekiDisplayinlinevirtual
GetTextureId() constEditorDisplayinline
Initialize(int32_t width, int32_t height) overrideEditorDisplayvirtual
IsInitialized() const overrideEditorDisplayvirtual
Present(const uint8_t *framebuffer, int width, int height, int format) overrideEditorDisplayvirtual
PresentRegions(const uint8_t *framebuffer, int width, int height, int format, const DekiRect *rects, int32_t count) overrideEditorDisplayvirtual
ProcessEvents() overrideEditorDisplayvirtual
RequestFullRefresh() overrideEditorDisplayvirtual
SetActiveUIOverlay(void *overlay) overrideEditorDisplayvirtual
SetBacklight(bool on)IDekiDisplayinlinevirtual
Shutdown() overrideEditorDisplayvirtual
SupportsPartialPresent() const overrideEditorDisplayinlinevirtual
UpdateUIOverlay(void *overlay, int32_t x, int32_t y, int32_t width, int32_t height, const uint32_t *pixels) overrideEditorDisplayvirtual
UpdateUIOverlayRGB565A8(void *overlay, int32_t x, int32_t y, int32_t width, int32_t height, const uint8_t *rgb565a8_pixels) overrideEditorDisplayvirtual
~EditorDisplay()EditorDisplayvirtual
~IDekiDisplay()=defaultIDekiDisplayvirtual