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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for EditorDisplay, including all inherited members.
| ClearActiveUIOverlay() override | EditorDisplay | virtual |
| CreateUIOverlay(int32_t width, int32_t height) override | EditorDisplay | virtual |
| DestroyUIOverlay(void *overlay) override | EditorDisplay | virtual |
| EditorDisplay() | EditorDisplay | |
| GetDisplaySize(int32_t *width, int32_t *height) const override | EditorDisplay | virtual |
| GetRenderBuffer(int32_t *width, int32_t *height) | IDekiDisplay | inlinevirtual |
| GetTextureId() const | EditorDisplay | inline |
| Initialize(int32_t width, int32_t height) override | EditorDisplay | virtual |
| IsInitialized() const override | EditorDisplay | virtual |
| Present(const uint8_t *framebuffer, int width, int height, int format) override | EditorDisplay | virtual |
| PresentRegions(const uint8_t *framebuffer, int width, int height, int format, const DekiRect *rects, int32_t count) override | EditorDisplay | virtual |
| ProcessEvents() override | EditorDisplay | virtual |
| RequestFullRefresh() override | EditorDisplay | virtual |
| SetActiveUIOverlay(void *overlay) override | EditorDisplay | virtual |
| SetBacklight(bool on) | IDekiDisplay | inlinevirtual |
| Shutdown() override | EditorDisplay | virtual |
| SupportsPartialPresent() const override | EditorDisplay | inlinevirtual |
| UpdateUIOverlay(void *overlay, int32_t x, int32_t y, int32_t width, int32_t height, const uint32_t *pixels) override | EditorDisplay | virtual |
| UpdateUIOverlayRGB565A8(void *overlay, int32_t x, int32_t y, int32_t width, int32_t height, const uint8_t *rgb565a8_pixels) override | EditorDisplay | virtual |
| ~EditorDisplay() | EditorDisplay | virtual |
| ~IDekiDisplay()=default | IDekiDisplay | virtual |