Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DesktopFileSystem Member List

This is the complete list of members for DesktopFileSystem, including all inherited members.

CloseFile(FileHandle handle) overrideDesktopFileSystemvirtual
ConvertPath(const char *virtualPath, char *outBuffer, size_t bufferSize) overrideDesktopFileSystemvirtual
DesktopFileSystem()DesktopFileSystem
FileExists(const char *path) overrideDesktopFileSystemvirtual
FileHandle typedefIDekiFileSystem
GetFileSize(FileHandle handle) overrideDesktopFileSystemvirtual
Initialize() overrideDesktopFileSystemvirtual
IsStorageMode() constIDekiFileSysteminlinevirtual
OpenFile(const char *path, OpenMode mode) overrideDesktopFileSystemvirtual
OpenMode enum nameIDekiFileSystem
ReadFile(FileHandle handle, void *buffer, size_t size) overrideDesktopFileSystemvirtual
SeekFile(FileHandle handle, long offset, SeekOrigin origin) overrideDesktopFileSystemvirtual
SeekOrigin enum nameIDekiFileSystem
SetStorageMode(bool enabled)IDekiFileSysteminlinevirtual
Shutdown() overrideDesktopFileSystemvirtual
SupportsStorageMode() constIDekiFileSysteminlinevirtual
TellFile(FileHandle handle) overrideDesktopFileSystemvirtual
WriteFile(FileHandle handle, const void *buffer, size_t size) overrideDesktopFileSystemvirtual
~DesktopFileSystem()DesktopFileSystemvirtual
~IDekiFileSystem()=defaultIDekiFileSystemvirtual