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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for DekiSettingsRegistry, including all inherited members.
| ClearPluginSettings() | DekiSettingsRegistry | |
| FreezeEngineSettings() | DekiSettingsRegistry | |
| Get() | DekiSettingsRegistry | inline |
| GetAll() const | DekiSettingsRegistry | inline |
| GetByName(const char *sectionName) | DekiSettingsRegistry | |
| GetByTypeId(uint32_t typeId) | DekiSettingsRegistry | |
| Instance() | DekiSettingsRegistry | static |
| IsPluginSetting(uint32_t typeId) const | DekiSettingsRegistry | |
| Register(const char *sectionName, const DekiComponentMeta *meta) | DekiSettingsRegistry | |
| RegisterPlugin(const char *sectionName, const DekiComponentMeta *meta) | DekiSettingsRegistry | |
| RestoreFromJson(const std::string &snapshotJson) | DekiSettingsRegistry | |
| SnapshotPluginSettingsAsJson() const | DekiSettingsRegistry | |
| Unregister(uint32_t typeId) | DekiSettingsRegistry |