Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiObject Member List

This is the complete list of members for DekiObject, including all inherited members.

AddChild(DekiObject *child)DekiObject
AddComponent(Args &&... args)DekiObjectinline
AddComponent(DekiComponent *component)DekiObjectinline
AddComponent(const std::string &typeName)DekiObject
AddComponent(const std::string &typeName, const std::string &classHint)DekiObject
DekiObject()DekiObject
DekiObject(const std::string &objectName)DekiObject
DekiObject(const DekiObject &)=deleteDekiObject
FindChild(uint32_t childId)DekiObject
FindChildByName(const std::string &name)DekiObject
FindInterface()DekiObjectinline
GenerateDeterministicId(uint32_t seed1, uint32_t seed2)DekiObjectinlinestatic
GenerateId()DekiObjectinlinestatic
GetChildIndex(DekiObject *child) constDekiObject
GetChildren() constDekiObjectinline
GetComponent()DekiObjectinline
GetComponent() constDekiObjectinline
GetComponentByTypeId(uint32_t typeId)DekiObjectinline
GetComponentByTypeId(uint32_t typeId) constDekiObjectinline
GetComponents()DekiObjectinline
GetComponents() constDekiObjectinline
GetId() constDekiObjectinline
GetInstanceOverridesJson() constDekiObject
GetLocalRotation() constDekiObjectinline
GetName() constDekiObjectinline
GetOwnerScene() constDekiObjectinline
GetParent() constDekiObjectinline
GetScaleX() constDekiObjectinline
GetScaleY() constDekiObjectinline
GetSourceSceneGuid() constDekiObject
GetWorldRotation() constDekiObjectinline
GetWorldScaleX() constDekiObjectinline
GetWorldScaleY() constDekiObjectinline
GetWorldTransform() constDekiObjectinline
GetWorldX() constDekiObjectinline
GetWorldY() constDekiObjectinline
GetX() constDekiObjectinline
GetY() constDekiObjectinline
HasComponent() constDekiObjectinline
InsertChildAt(DekiObject *child, size_t index)DekiObject
IsActive() constDekiObjectinline
IsActiveInHierarchy() constDekiObject
IsDescendantOf(DekiObject *ancestor) constDekiObject
IsEditorOnly() constDekiObjectinline
IsPartOfInstance() constDekiObjectinline
IsPersistent() constDekiObjectinline
IsSceneInstance() constDekiObjectinline
MarkWorldTransformDirty()DekiObject
operator=(const DekiObject &)=deleteDekiObject
RemoveChild(DekiObject *child)DekiObject
RemoveComponent()DekiObjectinline
RemoveComponent(DekiComponent *comp)DekiObjectinline
RemoveFromParent()DekiObject
SetActive(bool value)DekiObjectinline
SetEditorOnly(bool value)DekiObjectinline
SetId(uint32_t newId)DekiObject
SetInstanceOverridesJson(const std::string &json)DekiObject
SetLocalPosition(float newX, float newY)DekiObject
SetName(const std::string &newName)DekiObjectinline
SetOwnerScene(Scene *scene)DekiObjectinline
SetParent(DekiObject *newParent)DekiObject
SetPartOfInstance(bool value)DekiObjectinline
SetPersistent(bool value)DekiObjectinline
SetRotation(float radians)DekiObject
SetScale(float scaleX, float scaleY)DekiObject
SetScaleX(float newScaleX)DekiObject
SetScaleY(float newScaleY)DekiObject
SetSourceSceneGuid(const std::string &guid)DekiObject
SetWorldPosition(float worldX, float worldY)DekiObject
SetWorldPositionPx(float pxX, float pxY)DekiObject
SetX(float newX)DekiObject
SetY(float newY)DekiObject
~DekiObject()DekiObject