Deki
1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiObject Member List
This is the complete list of members for
DekiObject
, including all inherited members.
AddChild
(DekiObject *child)
DekiObject
AddComponent
(Args &&... args)
DekiObject
inline
AddComponent
(DekiComponent *component)
DekiObject
inline
AddComponent
(const std::string &typeName)
DekiObject
AddComponent
(const std::string &typeName, const std::string &classHint)
DekiObject
DekiObject
()
DekiObject
DekiObject
(const std::string &objectName)
DekiObject
DekiObject
(const DekiObject &)=delete
DekiObject
FindChild
(uint32_t childId)
DekiObject
FindChildByName
(const std::string &name)
DekiObject
FindInterface
()
DekiObject
inline
GenerateDeterministicId
(uint32_t seed1, uint32_t seed2)
DekiObject
inline
static
GenerateId
()
DekiObject
inline
static
GetChildIndex
(DekiObject *child) const
DekiObject
GetChildren
() const
DekiObject
inline
GetComponent
()
DekiObject
inline
GetComponent
() const
DekiObject
inline
GetComponentByTypeId
(uint32_t typeId)
DekiObject
inline
GetComponentByTypeId
(uint32_t typeId) const
DekiObject
inline
GetComponents
()
DekiObject
inline
GetComponents
() const
DekiObject
inline
GetId
() const
DekiObject
inline
GetInstanceOverridesJson
() const
DekiObject
GetLocalRotation
() const
DekiObject
inline
GetName
() const
DekiObject
inline
GetOwnerScene
() const
DekiObject
inline
GetParent
() const
DekiObject
inline
GetScaleX
() const
DekiObject
inline
GetScaleY
() const
DekiObject
inline
GetSourceSceneGuid
() const
DekiObject
GetWorldRotation
() const
DekiObject
inline
GetWorldScaleX
() const
DekiObject
inline
GetWorldScaleY
() const
DekiObject
inline
GetWorldTransform
() const
DekiObject
inline
GetWorldX
() const
DekiObject
inline
GetWorldY
() const
DekiObject
inline
GetX
() const
DekiObject
inline
GetY
() const
DekiObject
inline
HasComponent
() const
DekiObject
inline
InsertChildAt
(DekiObject *child, size_t index)
DekiObject
IsActive
() const
DekiObject
inline
IsActiveInHierarchy
() const
DekiObject
IsDescendantOf
(DekiObject *ancestor) const
DekiObject
IsEditorOnly
() const
DekiObject
inline
IsPartOfInstance
() const
DekiObject
inline
IsPersistent
() const
DekiObject
inline
IsSceneInstance
() const
DekiObject
inline
MarkWorldTransformDirty
()
DekiObject
operator=
(const DekiObject &)=delete
DekiObject
RemoveChild
(DekiObject *child)
DekiObject
RemoveComponent
()
DekiObject
inline
RemoveComponent
(DekiComponent *comp)
DekiObject
inline
RemoveFromParent
()
DekiObject
SetActive
(bool value)
DekiObject
inline
SetEditorOnly
(bool value)
DekiObject
inline
SetId
(uint32_t newId)
DekiObject
SetInstanceOverridesJson
(const std::string &json)
DekiObject
SetLocalPosition
(float newX, float newY)
DekiObject
SetName
(const std::string &newName)
DekiObject
inline
SetOwnerScene
(Scene *scene)
DekiObject
inline
SetParent
(DekiObject *newParent)
DekiObject
SetPartOfInstance
(bool value)
DekiObject
inline
SetPersistent
(bool value)
DekiObject
inline
SetRotation
(float radians)
DekiObject
SetScale
(float scaleX, float scaleY)
DekiObject
SetScaleX
(float newScaleX)
DekiObject
SetScaleY
(float newScaleY)
DekiObject
SetSourceSceneGuid
(const std::string &guid)
DekiObject
SetWorldPosition
(float worldX, float worldY)
DekiObject
SetWorldPositionPx
(float pxX, float pxY)
DekiObject
SetX
(float newX)
DekiObject
SetY
(float newY)
DekiObject
~DekiObject
()
DekiObject
Generated by
1.18.0