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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for DekiMemory, including all inherited members.
| Allocate(size_t size, bool prefer_psram=false, const char *context=nullptr) | DekiMemory | static |
| AllocateInternal(size_t size, const char *context=nullptr) | DekiMemory | static |
| Free(void *ptr, const char *context=nullptr) | DekiMemory | static |
| FreeInternal(void *ptr) | DekiMemory | static |
| GetAvailablePSRAM() | DekiMemory | static |
| GetStats() | DekiMemory | static |
| Initialize() | DekiMemory | static |
| IsInitialized() | DekiMemory | static |
| IsPSRAMAvailable() | DekiMemory | static |
| SetBackend(IMemoryProvider *backend) | DekiMemory | static |
| Shutdown() | DekiMemory | static |