|
Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
|
This is the complete list of members for DekiFileSystem, including all inherited members.
| GetCurrentFileSystem() | DekiFileSystem | static |
| GetFileSystemForPath(const char *path) | DekiFileSystem | static |
| Initialize() | DekiFileSystem | static |
| IsInitialized() | DekiFileSystem | inlinestatic |
| IsStorageMode() | DekiFileSystem | static |
| RegisterFileSystem(const std::string &prefix, IDekiFileSystem *fs) | DekiFileSystem | static |
| SetDefaultFileSystem(IDekiFileSystem *fs) | DekiFileSystem | static |
| SetFileSystem(IDekiFileSystem *fs) | DekiFileSystem | static |
| SetStorageMode(bool enabled) | DekiFileSystem | static |
| Shutdown() | DekiFileSystem | static |
| SupportsStorageMode() | DekiFileSystem | static |
| UnregisterFileSystem(const std::string &prefix) | DekiFileSystem | static |