Deki
1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEngine Member List
This is the complete list of members for
DekiEngine
, including all inherited members.
CreateScene
()
DekiEngine
GetDisplay
() const
DekiEngine
inline
GetDisplayName
() const
DekiEngine
inline
GetFrameBuffer
() const
DekiEngine
GetFrameBufferFormat
() const
DekiEngine
GetHost
() const
DekiEngine
inline
GetInputSystem
() const
DekiEngine
inline
GetInstance
()
DekiEngine
static
GetLifecycleManager
() const
DekiEngine
inline
GetRenderer
() const
DekiEngine
inline
GetRenderSystem
() const
DekiEngine
inline
GetRootScene
() const
DekiEngine
GetSceneSystem
() const
DekiEngine
inline
GetScreenHeight
() const
DekiEngine
GetScreenWidth
() const
DekiEngine
GetSettings
()
DekiEngine
inline
GetSettings
() const
DekiEngine
inline
Initialize
()
DekiEngine
static
Initialize
(const DekiEngineHost &host)
DekiEngine
static
IsDirty
() const
DekiEngine
inline
IsDisplayInitialized
() const
DekiEngine
inline
IsInitialized
() const
DekiEngine
inline
IsRunning
() const
DekiEngine
inline
IsRuntimeMode
()
DekiEngine
static
MarkDirty
()
DekiEngine
inline
PresentFrame
()
DekiEngine
ProcessLifecycle
()
DekiEngine
RegisterUpdate
(const UpdateCallback &callback)
DekiEngine
Render
()
DekiEngine
RequestFullRefresh
()
DekiEngine
RunMainLoop
()
DekiEngine
RunUpdateCallbacks
(uint32_t deltaTime)
DekiEngine
SetDisplay
(IDekiDisplay *display, const std::string &name="")
DekiEngine
SetGameUpdateCallback
(const GameUpdateCallback &callback)
DekiEngine
SetInputSystem
(IDekiInputSystem *is)
DekiEngine
inline
SetRenderSystem
(IDekiRenderSystem *rs)
DekiEngine
inline
SetRootScene
(Scene *scene, bool takeOwnership=true)
DekiEngine
SetRuntimeMode
(bool runtime)
DekiEngine
static
SetTargetFPS
(uint32_t fps)
DekiEngine
Shutdown
()
DekiEngine
StopMainLoop
()
DekiEngine
UnregisterUpdate
(size_t id)
DekiEngine
Update
(uint32_t deltaTime)
DekiEngine
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1.18.0