Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEngine Member List

This is the complete list of members for DekiEngine, including all inherited members.

CreateScene()DekiEngine
GetDisplay() constDekiEngineinline
GetDisplayName() constDekiEngineinline
GetFrameBuffer() constDekiEngine
GetFrameBufferFormat() constDekiEngine
GetHost() constDekiEngineinline
GetInputSystem() constDekiEngineinline
GetInstance()DekiEnginestatic
GetLifecycleManager() constDekiEngineinline
GetRenderer() constDekiEngineinline
GetRenderSystem() constDekiEngineinline
GetRootScene() constDekiEngine
GetSceneSystem() constDekiEngineinline
GetScreenHeight() constDekiEngine
GetScreenWidth() constDekiEngine
GetSettings()DekiEngineinline
GetSettings() constDekiEngineinline
Initialize()DekiEnginestatic
Initialize(const DekiEngineHost &host)DekiEnginestatic
IsDirty() constDekiEngineinline
IsDisplayInitialized() constDekiEngineinline
IsInitialized() constDekiEngineinline
IsRunning() constDekiEngineinline
IsRuntimeMode()DekiEnginestatic
MarkDirty()DekiEngineinline
PresentFrame()DekiEngine
ProcessLifecycle()DekiEngine
RegisterUpdate(const UpdateCallback &callback)DekiEngine
Render()DekiEngine
RequestFullRefresh()DekiEngine
RunMainLoop()DekiEngine
RunUpdateCallbacks(uint32_t deltaTime)DekiEngine
SetDisplay(IDekiDisplay *display, const std::string &name="")DekiEngine
SetGameUpdateCallback(const GameUpdateCallback &callback)DekiEngine
SetInputSystem(IDekiInputSystem *is)DekiEngineinline
SetRenderSystem(IDekiRenderSystem *rs)DekiEngineinline
SetRootScene(Scene *scene, bool takeOwnership=true)DekiEngine
SetRuntimeMode(bool runtime)DekiEnginestatic
SetTargetFPS(uint32_t fps)DekiEngine
Shutdown()DekiEngine
StopMainLoop()DekiEngine
UnregisterUpdate(size_t id)DekiEngine
Update(uint32_t deltaTime)DekiEngine