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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for DekiEditor::EditorWindow, including all inherited members.
| CanOpenAssetType(const char *assetType) | DekiEditor::EditorWindow | inlinevirtual |
| CanOpenFile(const char *extension) | DekiEditor::EditorWindow | inlinevirtual |
| GetMenuPath() | DekiEditor::EditorWindow | inlinevirtual |
| GetShortcut() | DekiEditor::EditorWindow | inlinevirtual |
| GetTitle()=0 | DekiEditor::EditorWindow | pure virtual |
| IsOpen() const | DekiEditor::EditorWindow | inline |
| m_IsOpen | DekiEditor::EditorWindow | protected |
| OnClose() | DekiEditor::EditorWindow | inlinevirtual |
| OnGUI()=0 | DekiEditor::EditorWindow | pure virtual |
| OnOpen() | DekiEditor::EditorWindow | inlinevirtual |
| OnUpdate(float deltaTime) | DekiEditor::EditorWindow | inlinevirtual |
| OpenFile(const char *filePath, const char *cachePath) | DekiEditor::EditorWindow | inlinevirtual |
| RestoreSession(const std::string &) | DekiEditor::EditorWindow | inlinevirtual |
| SaveSession(std::string &) | DekiEditor::EditorWindow | inlinevirtual |
| SetOpen(bool open) | DekiEditor::EditorWindow | inline |
| ~EditorWindow()=default | DekiEditor::EditorWindow | virtual |