DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::EditorSettings Member List

This is the complete list of members for DekiEditor::EditorSettings, including all inherited members.

FlushIfDirty()DekiEditor::EditorSettingsstatic
GetBool(const std::string &key, bool defaultValue)DekiEditor::EditorSettingsstatic
GetBuildDir()DekiEditor::EditorSettingsstatic
GetCMakeLocationArgs()DekiEditor::EditorSettingsstatic
GetDepsDir()DekiEditor::EditorSettingsstatic
GetEnginePath()DekiEditor::EditorSettingsstatic
GetFocusedWindow()DekiEditor::EditorSettingsstatic
GetImGuiIniPath()DekiEditor::EditorSettingsstatic
GetLastProjectPath()DekiEditor::EditorSettingsstatic
GetPanelOpen(const std::string &panelName, bool defaultValue=false)DekiEditor::EditorSettingsstatic
GetPlatformDependencies(const std::string &platformKey, const std::map< std::string, std::string > &overrides={})DekiEditor::EditorSettingsstatic
GetSdkDir()DekiEditor::EditorSettingsstatic
GetSettingsDir()DekiEditor::EditorSettingsstatic
GetString(const std::string &key, const std::string &defaultValue="")DekiEditor::EditorSettingsstatic
Load()DekiEditor::EditorSettingsstatic
Save()DekiEditor::EditorSettingsstatic
SetBool(const std::string &key, bool value)DekiEditor::EditorSettingsstatic
SetFocusedWindow(const std::string &name)DekiEditor::EditorSettingsstatic
SetLastProjectPath(const std::string &path)DekiEditor::EditorSettingsstatic
SetPanelOpen(const std::string &panelName, bool open)DekiEditor::EditorSettingsstatic
SetString(const std::string &key, const std::string &value)DekiEditor::EditorSettingsstatic