Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
Loading...
Searching...
No Matches
DekiEditor::EditorApplication Member List

This is the complete list of members for DekiEditor::EditorApplication, including all inherited members.

ClearProjectPaths()DekiEditor::EditorApplication
Get()DekiEditor::EditorApplicationstatic
GetActiveObject() constDekiEditor::EditorApplicationinline
GetActiveScene() constDekiEditor::EditorApplicationinline
GetAssetsPath() constDekiEditor::EditorApplicationinline
GetCachePath() constDekiEditor::EditorApplicationinline
GetDeltaTime() constDekiEditor::EditorApplicationinline
GetProjectPath() constDekiEditor::EditorApplicationinline
HasProject() constDekiEditor::EditorApplicationinline
PopAssetInvalidationRequest()DekiEditor::EditorApplicationinline
PopAssetRefreshRequest()DekiEditor::EditorApplicationinline
PopOpenToolRequest(std::string &outFilePath, std::string &outCachePath)DekiEditor::EditorApplicationinline
PopSceneToolRequest(SceneEditTool &outTool)DekiEditor::EditorApplicationinline
RequestAssetInvalidation()DekiEditor::EditorApplicationinline
RequestAssetRefresh()DekiEditor::EditorApplicationinline
RequestOpenTool(const std::string &filePath, const std::string &cachePath)DekiEditor::EditorApplicationinline
RequestSceneTool(SceneEditTool tool)DekiEditor::EditorApplicationinline
SetActiveObject(DekiObject *obj)DekiEditor::EditorApplicationinline
SetActiveScene(Scene *scene)DekiEditor::EditorApplicationinline
SetDeltaTime(float dt)DekiEditor::EditorApplicationinline
SetProjectPaths(const std::string &projectPath, const std::string &assetsPath, const std::string &cachePath)DekiEditor::EditorApplication