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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for DekiEditor::CustomEditorRegistry, including all inherited members.
| Clear() | DekiEditor::CustomEditorRegistry | |
| ClearCache() | DekiEditor::CustomEditorRegistry | |
| ClearCacheForComponent(DekiComponent *comp) | DekiEditor::CustomEditorRegistry | |
| CustomEditorRegistry(const CustomEditorRegistry &)=delete | DekiEditor::CustomEditorRegistry | |
| FactoryFunc typedef | DekiEditor::CustomEditorRegistry | |
| GetEditorForComponent(const std::string &componentName, DekiComponent *comp) | DekiEditor::CustomEditorRegistry | inline |
| GetEditorForComponent(const char *componentName, DekiComponent *comp) | DekiEditor::CustomEditorRegistry | |
| Instance() | DekiEditor::CustomEditorRegistry | static |
| operator=(const CustomEditorRegistry &)=delete | DekiEditor::CustomEditorRegistry | |
| Register(CustomEditor *editor) | DekiEditor::CustomEditorRegistry | |
| RegisterFactory(const std::string &componentName, FactoryFunc factory) | DekiEditor::CustomEditorRegistry |