Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::CustomEditor Member List

This is the complete list of members for DekiEditor::CustomEditor, including all inherited members.

GetComponentName() const =0DekiEditor::CustomEditorpure virtual
GetDisplaySize(DekiComponent *comp, float &outWidth, float &outHeight)DekiEditor::CustomEditorinlinevirtual
GetEditorType() const overrideDekiEditor::CustomEditorinlinevirtual
GetName() const overrideDekiEditor::CustomEditorinlinevirtual
GetResizeTarget(DekiComponent *comp, int32_t **outWidth, int32_t **outHeight)DekiEditor::CustomEditorinlinevirtual
GetTextureAssetGuid(DekiComponent *comp)DekiEditor::CustomEditorinlinevirtual
HitTest(DekiComponent *comp, float localX, float localY, float width, float height)DekiEditor::CustomEditorinlinevirtual
OnDrawGizmos(DekiComponent *comp)DekiEditor::CustomEditorinlinevirtual
OnDrawGizmosSelected(DekiComponent *comp)DekiEditor::CustomEditorinlinevirtual
OnEditorUpdate(DekiComponent *comp)DekiEditor::CustomEditorinlinevirtual
OnInspectorGUI(DekiComponent *comp)DekiEditor::CustomEditorinlinevirtual
WantsInspectorOverride(DekiComponent *comp)DekiEditor::CustomEditorinlinevirtual
~CustomEditor()=defaultDekiEditor::CustomEditorvirtual
~EditorExtension()=defaultDekiEditor::EditorExtensionvirtual