Deki
1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::AssetPipeline Member List
This is the complete list of members for
DekiEditor::AssetPipeline
, including all inherited members.
AssetPipeline
()
DekiEditor::AssetPipeline
AssetSyncHandler
typedef
DekiEditor::AssetPipeline
CacheVariantProvider
typedef
DekiEditor::AssetPipeline
CleanCache
()
DekiEditor::AssetPipeline
ClearOnStartedCallbacks
()
DekiEditor::AssetPipeline
static
CompileAssetFile
(const std::string &assetPath, const std::string &cachePath)
DekiEditor::AssetPipeline
CompileSceneFile
(const std::string &scenePath, const std::string &binaryPath)
DekiEditor::AssetPipeline
GetAbsolutePath
(const std::string &relativePath) const
DekiEditor::AssetPipeline
GetAllAssets
() const
DekiEditor::AssetPipeline
inline
GetAssetInfo
(const std::string &relativePath) const
DekiEditor::AssetPipeline
GetAssetInfoByGuid
(const std::string &guid) const
DekiEditor::AssetPipeline
GetAssetsPath
() const
DekiEditor::AssetPipeline
inline
GetAssetTypeFromExtension
(const std::string &ext)
DekiEditor::AssetPipeline
static
GetOrCreateAssetGuid
(const std::string &relativePath)
DekiEditor::AssetPipeline
GetProjectPath
() const
DekiEditor::AssetPipeline
inline
GetSubAsset
(const std::string &guid) const
DekiEditor::AssetPipeline
GetSubAssets
(const std::string &parentGuid) const
DekiEditor::AssetPipeline
ImportAllAssets
()
DekiEditor::AssetPipeline
Instance
()
DekiEditor::AssetPipeline
static
MakeProjectRelative
(const std::string &absolutePath) const
DekiEditor::AssetPipeline
OnAssetChanged
DekiEditor::AssetPipeline
OnAssetCreated
DekiEditor::AssetPipeline
OnAssetDeleted
DekiEditor::AssetPipeline
OnAssetDiscovered
DekiEditor::AssetPipeline
OnImportComplete
(std::function< void(AssetPipeline *)> callback)
DekiEditor::AssetPipeline
static
OnStarted
(std::function< void(AssetPipeline *)> callback)
DekiEditor::AssetPipeline
static
RefreshAsset
(const std::string &relativePath)
DekiEditor::AssetPipeline
RegisterCacheHandler
(const std::string &extension, AssetCacheHandler handler)
DekiEditor::AssetPipeline
RegisterCacheVariantProvider
(const std::string &extension, CacheVariantProvider provider)
DekiEditor::AssetPipeline
RegisterSubAssets
(const std::string &parentGuid, const std::vector< SubAssetInfo > &subAssets)
DekiEditor::AssetPipeline
RegisterSyncHandler
(const std::string &extension, AssetSyncHandler handler, SyncHandlerPolicy policy=SyncHandlerPolicy::OnSourceChange)
DekiEditor::AssetPipeline
RemoveAsset
(const std::string &relativePath)
DekiEditor::AssetPipeline
SetDefaultCacheHandler
(AssetCacheHandler handler)
DekiEditor::AssetPipeline
Start
(const std::string &assetsPath, const std::string &projectPath)
DekiEditor::AssetPipeline
Stop
()
DekiEditor::AssetPipeline
SyncHandlerPolicy
enum name
DekiEditor::AssetPipeline
Tick
()
DekiEditor::AssetPipeline
UpdateAssetTable
()
DekiEditor::AssetPipeline
ValidateCache
()
DekiEditor::AssetPipeline
~AssetPipeline
()
DekiEditor::AssetPipeline
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