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Deki
0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::AssetPipeline Member List
This is the complete list of members for
DekiEditor::AssetPipeline
, including all inherited members.
AssetPipeline
()
DekiEditor::AssetPipeline
AssetSyncHandler
typedef
DekiEditor::AssetPipeline
CacheVariantProvider
typedef
DekiEditor::AssetPipeline
CleanCache
()
DekiEditor::AssetPipeline
ClearOnStartedCallbacks
()
DekiEditor::AssetPipeline
static
CompileAssetFile
(const std::string &assetPath, const std::string &cachePath)
DekiEditor::AssetPipeline
CompileSceneFile
(const std::string &scenePath, const std::string &binaryPath)
DekiEditor::AssetPipeline
FindExportEncoder
(const std::string &extension) const
DekiEditor::AssetPipeline
GetAbsolutePath
(const std::string &relativePath) const
DekiEditor::AssetPipeline
GetAllAssets
() const
DekiEditor::AssetPipeline
inline
GetAssetInfo
(const std::string &relativePath) const
DekiEditor::AssetPipeline
GetAssetInfoByGuid
(const std::string &guid) const
DekiEditor::AssetPipeline
GetAssetsPath
() const
DekiEditor::AssetPipeline
inline
GetAssetTypeFromExtension
(const std::string &ext)
DekiEditor::AssetPipeline
static
GetEditorTarget
() const
DekiEditor::AssetPipeline
inline
GetOrCreateAssetGuid
(const std::string &relativePath)
DekiEditor::AssetPipeline
GetProjectPath
() const
DekiEditor::AssetPipeline
inline
GetSubAsset
(const std::string &guid) const
DekiEditor::AssetPipeline
GetSubAssets
(const std::string &parentGuid) const
DekiEditor::AssetPipeline
ImportAllAssets
()
DekiEditor::AssetPipeline
Instance
()
DekiEditor::AssetPipeline
static
IsBdfFont
(const std::string &sourceGuid) const
DekiEditor::AssetPipeline
IsRunning
() const
DekiEditor::AssetPipeline
inline
MakeCacheStamp
(const std::string &absolutePath) const
DekiEditor::AssetPipeline
MakeProjectRelative
(const std::string &absolutePath) const
DekiEditor::AssetPipeline
onAssetChanged
DekiEditor::AssetPipeline
onAssetCreated
DekiEditor::AssetPipeline
onAssetDeleted
DekiEditor::AssetPipeline
onAssetDiscovered
DekiEditor::AssetPipeline
onImportAllFinished
DekiEditor::AssetPipeline
OnImportComplete
(std::function< void(AssetPipeline *)> callback)
DekiEditor::AssetPipeline
static
OnStarted
(std::function< void(AssetPipeline *)> callback)
DekiEditor::AssetPipeline
static
RecompileStaleScenes
()
DekiEditor::AssetPipeline
RefreshAsset
(const std::string &relativePath)
DekiEditor::AssetPipeline
RegisterCacheHandler
(const std::string &extension, AssetCacheHandler handler)
DekiEditor::AssetPipeline
RegisterCacheVariantProvider
(const std::string &extension, CacheVariantProvider provider)
DekiEditor::AssetPipeline
RegisterExportEncoder
(const std::string &extension, AssetExportEncoder encoder)
DekiEditor::AssetPipeline
RegisterSubAssets
(const std::string &parentGuid, const std::vector< SubAssetInfo > &subAssets)
DekiEditor::AssetPipeline
RegisterSyncHandler
(const std::string &extension, AssetSyncHandler handler, SyncHandlerPolicy policy=SyncHandlerPolicy::OnSourceChange)
DekiEditor::AssetPipeline
RemoveAsset
(const std::string &relativePath)
DekiEditor::AssetPipeline
s_Instance
DekiEditor::AssetPipeline
static
s_OnImportCompleteCallbacks
DekiEditor::AssetPipeline
static
s_OnStartedCallbacks
DekiEditor::AssetPipeline
static
SetDefaultCacheHandler
(AssetCacheHandler handler)
DekiEditor::AssetPipeline
SetEditorTarget
(const AssetExportTarget &target)
DekiEditor::AssetPipeline
inline
Start
(const std::string &assetsPath, const std::string &projectPath)
DekiEditor::AssetPipeline
Stop
()
DekiEditor::AssetPipeline
SyncHandlerPolicy
enum name
DekiEditor::AssetPipeline
Tick
()
DekiEditor::AssetPipeline
UpdateAssetTable
()
DekiEditor::AssetPipeline
ValidateCache
()
DekiEditor::AssetPipeline
~AssetPipeline
()
DekiEditor::AssetPipeline
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