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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for DekiEditor::AssetDatabase, including all inherited members.
| AssetPathToGUID(const std::string &path) | DekiEditor::AssetDatabase | static |
| GetSpritesheetAssets(std::vector< std::pair< std::string, std::string > > &outAssets) | DekiEditor::AssetDatabase | static |
| GetSubAsset(const std::string &guid) | DekiEditor::AssetDatabase | static |
| GetSubAssets(const std::string &parentGuid) | DekiEditor::AssetDatabase | static |
| GUIDToAbsolutePath(const std::string &guid) | DekiEditor::AssetDatabase | static |
| GUIDToAssetPath(const std::string &guid) | DekiEditor::AssetDatabase | static |
| ImportAsset(const std::string &path) | DekiEditor::AssetDatabase | static |
| Initialize(AssetPipeline *pipeline) | DekiEditor::AssetDatabase | static |
| Refresh() | DekiEditor::AssetDatabase | static |
| Shutdown() | DekiEditor::AssetDatabase | static |