Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::AssetDatabase Member List

This is the complete list of members for DekiEditor::AssetDatabase, including all inherited members.

AssetPathToGUID(const std::string &path)DekiEditor::AssetDatabasestatic
GetSpritesheetAssets(std::vector< std::pair< std::string, std::string > > &outAssets)DekiEditor::AssetDatabasestatic
GetSubAsset(const std::string &guid)DekiEditor::AssetDatabasestatic
GetSubAssets(const std::string &parentGuid)DekiEditor::AssetDatabasestatic
GUIDToAbsolutePath(const std::string &guid)DekiEditor::AssetDatabasestatic
GUIDToAssetPath(const std::string &guid)DekiEditor::AssetDatabasestatic
ImportAsset(const std::string &path)DekiEditor::AssetDatabasestatic
Initialize(AssetPipeline *pipeline)DekiEditor::AssetDatabasestatic
Refresh()DekiEditor::AssetDatabasestatic
Shutdown()DekiEditor::AssetDatabasestatic