DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::Texture2D Member List

This is the complete list of members for Deki::Texture2D, including all inherited members.

allocatedWithBackendDeki::Texture2D
alphaRowSpansDeki::Texture2D
ConvertToRGBA(const uint8_t *srcData, int32_t width, int32_t height, TextureFormat format)Deki::Texture2Dstatic
dataDeki::Texture2D
formatDeki::Texture2D
GetBytesPerPixel(TextureFormat format)Deki::Texture2Dstatic
GetFormatName(TextureFormat format)Deki::Texture2Dstatic
hasAlphaDeki::Texture2D
hasTransparencyDeki::Texture2D
heightDeki::Texture2D
Load(const char *filePath)Deki::Texture2Dstatic
LoadAsRGBA(const char *filePath, int32_t &outWidth, int32_t &outHeight, bool &outHasAlpha)Deki::Texture2Dstatic
LoadFromMemory(const Texture2D::Header &header, const uint8_t *data)Deki::Texture2Dprotectedvirtual
Texture2D()Deki::Texture2D
TextureFormat enum nameDeki::Texture2D
ValidateHeader(const Texture2D::Header &header)Deki::Texture2Dstatic
widthDeki::Texture2D
~Texture2D()Deki::Texture2Dvirtual