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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for Deki::Texture2D, including all inherited members.
| allocatedWithBackend | Deki::Texture2D | |
| alphaRowSpans | Deki::Texture2D | |
| ConvertToRGBA(const uint8_t *srcData, int32_t width, int32_t height, TextureFormat format) | Deki::Texture2D | static |
| data | Deki::Texture2D | |
| format | Deki::Texture2D | |
| GetBytesPerPixel(TextureFormat format) | Deki::Texture2D | static |
| GetFormatName(TextureFormat format) | Deki::Texture2D | static |
| hasAlpha | Deki::Texture2D | |
| hasTransparency | Deki::Texture2D | |
| height | Deki::Texture2D | |
| Load(const char *filePath) | Deki::Texture2D | static |
| LoadAsRGBA(const char *filePath, int32_t &outWidth, int32_t &outHeight, bool &outHasAlpha) | Deki::Texture2D | static |
| LoadFromMemory(const Texture2D::Header &header, const uint8_t *data) | Deki::Texture2D | protectedvirtual |
| Texture2D() | Deki::Texture2D | |
| TextureFormat enum name | Deki::Texture2D | |
| ValidateHeader(const Texture2D::Header &header) | Deki::Texture2D | static |
| width | Deki::Texture2D | |
| ~Texture2D() | Deki::Texture2D | virtual |