DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::SceneSystem Member List

This is the complete list of members for Deki::SceneSystem, including all inherited members.

ClearPersistentObjects(bool deleteObjects=true)Deki::SceneSystem
CreateScene()Deki::SceneSystem
FlushPendingDeletions()Deki::SceneSystem
GetPersistentObjects() constDeki::SceneSysteminline
GetRootScene() constDeki::SceneSysteminline
HasRootScene() constDeki::SceneSysteminline
LoadBootScene(const char *path)Deki::SceneSystem
LoadBootScene(const char *filename, Storage::Location storage)Deki::SceneSystem
MarkPersistent(Object *obj)Deki::SceneSystem
SceneSystem()Deki::SceneSystem
SetRootScene(Scene *scene, bool takeOwnership=true)Deki::SceneSystem
Setup()Deki::SceneSystem
Update(uint32_t deltaTime)Deki::SceneSystem
~SceneSystem()Deki::SceneSystem