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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for Deki::SceneSystem, including all inherited members.
| ClearPersistentObjects(bool deleteObjects=true) | Deki::SceneSystem | |
| CreateScene() | Deki::SceneSystem | |
| FlushPendingDeletions() | Deki::SceneSystem | |
| GetPersistentObjects() const | Deki::SceneSystem | inline |
| GetRootScene() const | Deki::SceneSystem | inline |
| HasRootScene() const | Deki::SceneSystem | inline |
| LoadBootScene(const char *path) | Deki::SceneSystem | |
| LoadBootScene(const char *filename, Storage::Location storage) | Deki::SceneSystem | |
| MarkPersistent(Object *obj) | Deki::SceneSystem | |
| SceneSystem() | Deki::SceneSystem | |
| SetRootScene(Scene *scene, bool takeOwnership=true) | Deki::SceneSystem | |
| Setup() | Deki::SceneSystem | |
| Update(uint32_t deltaTime) | Deki::SceneSystem | |
| ~SceneSystem() | Deki::SceneSystem |