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Deki
0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::Scene Member List
This is the complete list of members for
Deki::Scene
, including all inherited members.
AddObject
(Object *obj)
Deki::Scene
ApplyOverrides
(Object *instanceObj, const nlohmann::json &overrides)
Deki::Scene
ClearUnknownProperties
()
Deki::Scene
static
CollapseInstance
(Object *instanceObj)
Deki::Scene
CollectLegacyProperties
()
Deki::Scene
static
CollectOverrides
(const Object *instanceRoot, const Object *obj, nlohmann::json &overrides) const
Deki::Scene
CollectUnknownProperties
()
Deki::Scene
static
ComponentDefaultsToJson
(const ComponentMeta &meta)
Deki::Scene
static
ComponentPropertiesToJson
(const Component *comp, const ComponentMeta &meta)
Deki::Scene
static
CreateDekiObject
(const std::string &name="DekiObject")
Deki::Scene
DestroyDekiObject
(Object *dekiObject)
Deki::Scene
DuplicateObject
(const Object *source)
Deki::Scene
ExpandInstance
(Object *instanceObj)
Deki::Scene
FindDekiObject
(const std::string &name)
Deki::Scene
FindDekiObject
(uint32_t id)
Deki::Scene
GetActiveComponents
()
Deki::Scene
GetName
() const
Deki::Scene
inline
GetObjectIndex
(Object *obj) const
Deki::Scene
GetObjects
() const
Deki::Scene
inline
InsertObjectAt
(Object *obj, size_t index)
Deki::Scene
Instantiate
(Scene *targetScene)
Deki::Scene
Instantiate
(Scene *targetScene, float x, float y)
Deki::Scene
InvalidateComponentsCache
()
Deki::Scene
inline
IsLoaded
() const
Deki::Scene
inline
kAssetTypeName
Deki::Scene
static
Load
(const char *path, bool cache=false)
Deki::Scene
static
LoadData
(const uint8_t *data, size_t size)
Deki::Scene
LoadFromFile
(const std::string &filePath)
Deki::Scene
LoadFromJsonString
(const std::string &jsonStr)
Deki::Scene
LoadFromMemory
(const uint8_t *data, size_t size)
Deki::Scene
static
LoadInternal
(const char *path)
Deki::Scene
static
OnObjectsAboutToBeDestroyedFn
typedef
Deki::Scene
RemoveObject
(Object *obj)
Deki::Scene
s_GuidToPathResolver
Deki::Scene
static
SaveToFile
(const std::string &filePath)
Deki::Scene
SaveToJsonString
()
Deki::Scene
Scene
()
Deki::Scene
SetName
(const std::string &sceneName)
Deki::Scene
inline
SetOnObjectsAboutToBeDestroyed
(OnObjectsAboutToBeDestroyedFn fn)
Deki::Scene
TryCollectOverrides
(const Object *instanceRoot, const Object *obj, nlohmann::json &overrides) const
Deki::Scene
~Scene
()
Deki::Scene
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