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Deki
0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::Object Member List
This is the complete list of members for
Deki::Object
, including all inherited members.
AddChild
(Object *child)
Deki::Object
AddComponent
(Args &&... args)
Deki::Object
inline
FindChild
(uint32_t childId)
Deki::Object
FindChildByName
(const std::string &name)
Deki::Object
FindInterface
()
Deki::Object
inline
GenerateDeterministicId
(uint32_t seed1, uint32_t seed2)
Deki::Object
inline
static
GenerateId
()
Deki::Object
inline
static
GetChildIndex
(Object *child) const
Deki::Object
GetChildren
() const
Deki::Object
inline
GetComponent
()
Deki::Object
inline
GetComponent
() const
Deki::Object
inline
GetComponentByTypeId
(uint32_t typeId)
Deki::Object
inline
GetComponentByTypeId
(uint32_t typeId) const
Deki::Object
inline
GetComponents
()
Deki::Object
inline
GetComponents
() const
Deki::Object
inline
GetId
() const
Deki::Object
inline
GetInstanceOverridesJson
() const
Deki::Object
GetName
() const
Deki::Object
inline
GetOwnerScene
() const
Deki::Object
inline
GetParent
() const
Deki::Object
inline
GetSourceSceneGuid
() const
Deki::Object
HasComponent
() const
Deki::Object
inline
InsertChildAt
(Object *child, size_t index)
Deki::Object
Internal::AddComponentByName
(Object &object, const std::string &typeName)
Deki::Object
friend
Internal::AttachComponent
(Object &object, Component *component)
Deki::Object
friend
Internal::DetachComponent
(Object &object, Component *component)
Deki::Object
friend
Internal::ReattachComponent
(Object &object, Component *component, size_t index)
Deki::Object
friend
IsActive
() const
Deki::Object
inline
IsActiveInHierarchy
() const
Deki::Object
IsDescendantOf
(Object *ancestor) const
Deki::Object
IsEditorOnly
() const
Deki::Object
inline
IsPartOfInstance
() const
Deki::Object
inline
IsPersistent
() const
Deki::Object
inline
IsSceneInstance
() const
Deki::Object
inline
MarkWorldTransformDirty
()
Deki::Object
inline
Object
()
Deki::Object
Object
(const std::string &objectName)
Deki::Object
Object
(const Object &)=delete
Deki::Object
operator=
(const Object &)=delete
Deki::Object
RemoveChild
(Object *child)
Deki::Object
RemoveComponent
()
Deki::Object
inline
RemoveComponent
(Component *comp)
Deki::Object
inline
RemoveFromParent
()
Deki::Object
SetActive
(bool value)
Deki::Object
inline
SetEditorOnly
(bool value)
Deki::Object
inline
SetId
(uint32_t newId)
Deki::Object
SetInstanceOverridesJson
(const std::string &json)
Deki::Object
SetName
(const std::string &newName)
Deki::Object
inline
SetOwnerScene
(Scene *scene)
Deki::Object
inline
SetParent
(Object *newParent)
Deki::Object
SetPartOfInstance
(bool value)
Deki::Object
inline
SetPersistent
(bool value)
Deki::Object
inline
SetSourceSceneGuid
(const std::string &guid)
Deki::Object
~Object
()
Deki::Object
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1.18.0