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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for Deki::IRenderSystem, including all inherited members.
| GetColorFormat() const =0 | Deki::IRenderSystem | pure virtual |
| GetFrameBuffer() const =0 | Deki::IRenderSystem | pure virtual |
| GetPresentRects(int32_t *count) const | Deki::IRenderSystem | inlinevirtual |
| GetRenderer() const =0 | Deki::IRenderSystem | pure virtual |
| GetScreenHeight() const =0 | Deki::IRenderSystem | pure virtual |
| GetScreenWidth() const =0 | Deki::IRenderSystem | pure virtual |
| MarkAllDirty() | Deki::IRenderSystem | inlinevirtual |
| Render(Scene *currentScene)=0 | Deki::IRenderSystem | pure virtual |
| RenderToBuffer(Scene *scene, ICamera *camera, uint8_t *buffer, int32_t width, int32_t height, ColorFormat format)=0 | Deki::IRenderSystem | pure virtual |
| SetRenderer(DekiRendering::DekiRenderer *renderer)=0 | Deki::IRenderSystem | pure virtual |
| Setup(int32_t width, int32_t height, ColorFormat format)=0 | Deki::IRenderSystem | pure virtual |
| ~IRenderSystem()=default | Deki::IRenderSystem | virtual |