DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::IInputSystem Member List

This is the complete list of members for Deki::IInputSystem, including all inherited members.

DispatchInput(Scene *scene, float x, float y, bool down, bool move, bool up)=0Deki::IInputSystempure virtual
DispatchKey(uint32_t key, bool down)=0Deki::IInputSystempure virtual
Initialize()=0Deki::IInputSystempure virtual
IsInitialized() const =0Deki::IInputSystempure virtual
ShouldExit() const =0Deki::IInputSystempure virtual
Shutdown()=0Deki::IInputSystempure virtual
Update()=0Deki::IInputSystempure virtual
~IInputSystem()=defaultDeki::IInputSystemvirtual