|
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
|
This is the complete list of members for Deki::IInputSystem, including all inherited members.
| DispatchInput(Scene *scene, float x, float y, bool down, bool move, bool up)=0 | Deki::IInputSystem | pure virtual |
| DispatchKey(uint32_t key, bool down)=0 | Deki::IInputSystem | pure virtual |
| Initialize()=0 | Deki::IInputSystem | pure virtual |
| IsInitialized() const =0 | Deki::IInputSystem | pure virtual |
| ShouldExit() const =0 | Deki::IInputSystem | pure virtual |
| Shutdown()=0 | Deki::IInputSystem | pure virtual |
| Update()=0 | Deki::IInputSystem | pure virtual |
| ~IInputSystem()=default | Deki::IInputSystem | virtual |