DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::IFileSystem Member List

This is the complete list of members for Deki::IFileSystem, including all inherited members.

CloseFile(FileHandle handle)=0Deki::IFileSystempure virtual
ConvertPath(const char *virtualPath, char *outBuffer, size_t bufferSize)=0Deki::IFileSystempure virtual
FileExists(const char *path)=0Deki::IFileSystempure virtual
FileHandle typedefDeki::IFileSystem
GetFileSize(FileHandle handle)=0Deki::IFileSystempure virtual
Initialize()=0Deki::IFileSystempure virtual
IsStorageMode() constDeki::IFileSysteminlinevirtual
OpenFile(const char *path, OpenMode mode)=0Deki::IFileSystempure virtual
OpenMode enum nameDeki::IFileSystem
ReadFile(FileHandle handle, void *buffer, size_t size)=0Deki::IFileSystempure virtual
SeekFile(FileHandle handle, long offset, SeekOrigin origin)=0Deki::IFileSystempure virtual
SeekOrigin enum nameDeki::IFileSystem
SetStorageMode(bool enabled)Deki::IFileSysteminlinevirtual
Shutdown()=0Deki::IFileSystempure virtual
SupportsStorageMode() constDeki::IFileSysteminlinevirtual
TellFile(FileHandle handle)=0Deki::IFileSystempure virtual
WriteFile(FileHandle handle, const void *buffer, size_t size)=0Deki::IFileSystempure virtual
~IFileSystem()=defaultDeki::IFileSystemvirtual