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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for Deki::FileSystem, including all inherited members.
| GetCurrentFileSystem() | Deki::FileSystem | static |
| GetFileSystemForPath(const char *path) | Deki::FileSystem | static |
| Initialize() | Deki::FileSystem | static |
| IsInitialized() | Deki::FileSystem | inlinestatic |
| IsStorageMode() | Deki::FileSystem | static |
| RegisterFileSystem(const std::string &prefix, IFileSystem *fs) | Deki::FileSystem | static |
| SetDefaultFileSystem(IFileSystem *fs) | Deki::FileSystem | static |
| SetFileSystem(IFileSystem *fs) | Deki::FileSystem | static |
| SetStorageMode(bool enabled) | Deki::FileSystem | static |
| Shutdown() | Deki::FileSystem | static |
| SupportsStorageMode() | Deki::FileSystem | static |
| UnregisterFileSystem(const std::string &prefix) | Deki::FileSystem | static |