DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::Engine Member List

This is the complete list of members for Deki::Engine, including all inherited members.

CreateScene()Deki::Engine
GetDisplay() constDeki::Engineinline
GetDisplayName() constDeki::Engineinline
GetFrameBuffer() constDeki::Engine
GetFrameBufferFormat() constDeki::Engine
GetHost() constDeki::Engineinline
GetInputSystem() constDeki::Engineinline
GetInstance()Deki::Enginestatic
GetLastFrameTimings() constDeki::Engineinline
GetLifecycleManager() constDeki::Engineinline
GetRenderer() constDeki::Engineinline
GetRenderSystem() constDeki::Engineinline
GetRootScene() constDeki::Engine
GetSceneSystem() constDeki::Engineinline
GetScreenHeight() constDeki::Engine
GetScreenWidth() constDeki::Engine
GetSettings()Deki::Engineinline
GetSettings() constDeki::Engineinline
Initialize()Deki::Enginestatic
Initialize(const EngineHost &host)Deki::Enginestatic
IsDirty() constDeki::Engineinline
IsDisplayInitialized() constDeki::Engineinline
IsInitialized() constDeki::Engineinline
IsRunning() constDeki::Engineinline
IsRuntimeMode()Deki::Enginestatic
MarkDirty()Deki::Engineinline
PresentFrame()Deki::Engine
ProcessLifecycle()Deki::Engine
RegisterUpdate(const UpdateCallback &callback)Deki::Engine
Render()Deki::Engine
RequestFullRefresh()Deki::Engine
RunMainLoop()Deki::Engine
RunUpdateCallbacks(uint32_t deltaTime)Deki::Engine
SetDisplay(IDisplay *display, const std::string &name="")Deki::Engine
SetGameUpdateCallback(const GameUpdateCallback &callback)Deki::Engine
SetInputSystem(IInputSystem *is)Deki::Engineinline
SetRenderSystem(IRenderSystem *rs)Deki::Engineinline
SetRootScene(Scene *scene, bool takeOwnership=true)Deki::Engine
SetRuntimeMode(bool runtime)Deki::Enginestatic
SetTargetFPS(uint32_t fps)Deki::Engine
Shutdown()Deki::Engine
StopMainLoop()Deki::Engine
UnregisterUpdate(size_t id)Deki::Engine
Update(uint32_t deltaTime)Deki::Engine