DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::Component Member List

This is the complete list of members for Deki::Component, including all inherited members.

Awake()Deki::Componentinlinevirtual
Component()Deki::Componentinline
Component(const Component &)=deleteDeki::Component
DeclaresUpdate() constDeki::Componentinline
Deserialize(SceneFormat::SceneMsgPackParser &parser, uint32_t mapSize)Deki::Component
GetBaseType() constDeki::Componentinline
GetOwner() constDeki::Componentinline
GetType() constDeki::Componentinline
GetTypeInfo() constDeki::Componentinline
HasAwoken() constDeki::Componentinline
HasRefsResolved() constDeki::Componentinline
HasStarted() constDeki::Componentinline
LoadAssets()Deki::Componentinlinevirtual
m_HasAwokenDeki::Componentprotected
m_HasStartedDeki::Componentprotected
m_OwnerDeki::Componentprotected
m_RefsResolvedDeki::Componentprotected
m_TypeInfoDeki::Componentprotected
MarkAwoken()Deki::Componentinline
MarkRefsResolved()Deki::Componentinline
MarkStarted()Deki::Componentinline
NeedsAssetLoading() constDeki::Componentinlinevirtual
NeedsRuntimeUpdate() constDeki::Componentinlinevirtual
OnAssetRefResolved(const char *propertyName, void *asset, const char *guid)Deki::Componentinlinevirtual
OnPropertyChanged(const char *propertyName)Deki::Componentinlinevirtual
operator=(const Component &)=deleteDeki::Component
RemapObjectRefs(const std::unordered_map< uint32_t, uint32_t > &idRemap)Deki::Componentinline
ResetRefsResolved()Deki::Componentinline
ResolveObjectRefs(Scene *scene)Deki::Componentinline
RuntimeUpdate(float deltaTime)Deki::Componentinlinevirtual
SetOwner(Object *owner)Deki::Componentinline
SetTypeInfo(const ComponentTypeInfo *info)Deki::Componentinline
Start()Deki::Componentinlinevirtual
UnloadAssets()Deki::Componentinlinevirtual
Update()Deki::Componentinlinevirtual
~Component()=defaultDeki::Componentvirtual