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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for Deki::AssetManager, including all inherited members.
| AdvanceEpoch() noexcept | Deki::AssetManager | inline |
| ClearCache(const char *typeName) | Deki::AssetManager | |
| DropCache() | Deki::AssetManager | |
| Get() | Deki::AssetManager | static |
| GetCacheDirectory() const | Deki::AssetManager | inline |
| GetEpoch() const noexcept | Deki::AssetManager | inline |
| HasLoader(const char *typeName) | Deki::AssetManager | static |
| InvalidateAsset(const char *typeName, const std::string &guid) | Deki::AssetManager | |
| IsReady() const | Deki::AssetManager | inline |
| IsTypeCacheable(const char *typeName) const | Deki::AssetManager | |
| Load(const char *path, bool cache=false) | Deki::AssetManager | |
| LoadAssetLookupTable(const uint8_t *data, size_t size) | Deki::AssetManager | |
| LoadByGuidAndType(const std::string &guid, const char *assetType, bool cache=false) | Deki::AssetManager | |
| LoadFromMemory(const std::string &guid, const char *assetType, const uint8_t *data, size_t size) | Deki::AssetManager | |
| LoadGuidTable(const std::string &path) | Deki::AssetManager | |
| LookupPath(const std::string &guid) const | Deki::AssetManager | |
| ReadWholeFile(const std::string &path, std::vector< uint8_t > &out) | Deki::AssetManager | static |
| RegisterGuid(const std::string &guid, const std::string &path) | Deki::AssetManager | |
| RegisterLoader(const char *typeName, AssetLoadFn loader, AssetUnloadFn unloader=nullptr, AssetMemLoadFn memLoader=nullptr, bool cacheable=true) | Deki::AssetManager | static |
| ReleaseAssetTracking(const char *typeName, void *asset) | Deki::AssetManager | |
| RemoveGuid(const std::string &guid) | Deki::AssetManager | |
| SetCacheDirectory(const std::string &dir) | Deki::AssetManager | inline |
| Shutdown() | Deki::AssetManager | static |
| UnloadAll() | Deki::AssetManager |