Deki
1.3.0
Modular C++ 2D engine for embedded displays and desktop
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CoreProjectSettings Member List
This is the complete list of members for
CoreProjectSettings
, including all inherited members.
AsBehaviour
()
DekiComponent
inline
virtual
capFps
CoreProjectSettings
DeclaresUpdate
() const
DekiComponent
inline
virtual
DekiComponent
()
DekiComponent
inline
DekiComponent
(const DekiComponent &)=delete
DekiComponent
Deserialize
(SceneFormat::SceneMsgPackParser &parser, uint32_t mapSize)
DekiComponent
inline
virtual
GetBaseType
() const
DekiComponent
inline
virtual
GetOwner
() const
DekiComponent
inline
GetType
() const =0
DekiComponent
pure virtual
HasRefsResolved
() const
DekiComponent
inline
LoadAssets
()
DekiComponent
inline
virtual
m_Owner
DekiComponent
protected
m_RefsResolved
DekiComponent
protected
MarkRefsResolved
()
DekiComponent
inline
NeedsAssetLoading
() const
DekiComponent
inline
virtual
NeedsRuntimeUpdate
() const
DekiComponent
inline
virtual
OnAssetRefResolved
(const char *propertyName, void *asset, const char *guid)
DekiComponent
inline
virtual
OnPropertyChanged
(const char *propertyName)
DekiComponent
inline
virtual
operator=
(const DekiComponent &)=delete
DekiComponent
RemapObjectRefs
(const std::unordered_map< uint32_t, uint32_t > &idRemap)
DekiComponent
inline
virtual
ResetRefsResolved
()
DekiComponent
inline
ResolveObjectRefs
(class Scene *scene)
DekiComponent
inline
virtual
RuntimeUpdate
(float deltaTime)
DekiComponent
inline
virtual
SetOwner
(DekiObject *owner)
DekiComponent
inline
StaticType
DekiComponent
static
targetFps
CoreProjectSettings
UnloadAssets
()
DekiComponent
inline
virtual
~DekiComponent
()=default
DekiComponent
virtual
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1.18.0