Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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ComponentRegistry Member List

This is the complete list of members for ComponentRegistry, including all inherited members.

ClearNonEngineComponents()ComponentRegistry
ClearPluginComponents()ComponentRegistry
CreateComponent(uint32_t typeId) constComponentRegistry
CreateComponent(const std::string &name) constComponentRegistry
FindField(uint32_t typeId, uint32_t nameHash) constComponentRegistry
FreezeEngineComponents()ComponentRegistry
GetAllComponents() constComponentRegistry
GetCategories() constComponentRegistry
GetComponentsByCategory(const std::string &category) constComponentRegistry
GetFields(uint32_t typeId, int &outCount) constComponentRegistry
GetMeta(uint32_t typeId) constComponentRegistry
GetMeta(const std::string &name) constComponentRegistry
GetMetaByClassName(const std::string &className) constComponentRegistry
Instance()ComponentRegistrystatic
IsPluginComponent(uint32_t typeId) constComponentRegistry
Register(const DekiComponentMeta *meta)ComponentRegistry
RegisterFields(uint32_t typeId, const DekiFieldRef *fields, int count)ComponentRegistry
RegisterPluginComponent(const DekiComponentMeta *meta)ComponentRegistry
Unregister(uint32_t typeId)ComponentRegistry