Desktop platform memory and filesystem providers
Repository: github.com/dekiengine/deki-desktop-integration · Latest release: 0.19.0 · Needs engine 0.19.0+
Install with DekiEditor --packages-add deki-desktop-integration <project>, or from the Package Manager. The engine's own components and C++ API are in the Deki docs.
Shown in the editor as Desktop Integration.
This package is a driver or a library the engine calls into. Its README has the details.
Changelog
0.19.0
Changed
- minEngine 0.19.0: built against engine 0.19.0, whose component metadata records the package each class is in. A build of this package from before does not load and is rebuilt.
Added
- Japanese, Simplified Chinese and Korean: editor/lang/ja.json, zh.json and ko.json translate the names, tooltips and enum values this package's components show in the Inspector.
- The package's editor text goes through the editor's translation (Tr), so it shows in the editor's language. Needs the editor release that adds Localization.h; raise minEngine to it when releasing.
0.18.0
Changed
- minEngine 0.18.0. Reflection ABI 21: the package must be rebuilt.
- The boot scenes are saved in the current scene format, as the editor writes them, so an adopted board matches its package copy.
- The desktop board template keeps displayBus and displayDriver in frameworkOptions, as the editor saves them.
- Names follow the code style (deki-engine/docs/codestyle): types, functions and enum values are PascalCase, constants kPascalCase, members m_PascalCase, locals and parameters camelCase. The code is formatted with clang-format 22.
- The functions the editor finds by name are PascalCase: DekiDesktopHALRegisterComponents, DekiDesktopHALGetAutoComponentCount, DekiDesktopHALEnsureRegistered and the rest. Built against engine ABI 21; a build of this package from before does not load and is rebuilt.
Fixed
- A build picks up package source files added after it was first configured.
- A failed build on Linux or macOS reports the build's exit code. It reported the raw wait status, so a build that exited 2 said "exit code 512".
Earlier releases: CHANGELOG.md.
Generated from the package's reflection data (engine 0.19.0). Property names are the keys used in scene files. Renames keep an alias (compatibility).